Changelog to v.9.2


The following changes were mad from community feedback and playtesting: 

WIMP: Flash LMG, Confidence, Expensive Guns

Liquidators: Pursuit, Study Movements, Scarecrow

Added Swarm Form art

Parcae: Spatial Tearer

Attack Action Flowchart (P. 17): Crit damage

Grunts: Now trigger on kill/death abilities

Elites: Clarified extra turn

Deadly: Clarified extra turn and can multi-template

Added Deadly Terrain: A type of Terrain where entering the space or ending your turn there will cause a d6 check where on a 3- causes a loss of a Fighting Spirit bar, if this reduces a character’s Fighting Spirit to 0 then they are defeated. Exceptions may exist e.g Deadly Terrain that represents a great fall into an abyss and characters with flight are immune to it.

Parcae: Slipstream Anchor

Gravitas: Wormgrave, Weight of Sin

Changed Branches and Doctrines to Archetype/Class for clarity

Dangerous Terrain defaults to 4, but can be specified to a different damage value

Changed values of many Dangerous Terrain abilities to deal default damage if less than 4

Eye of Horus: now specifies all abilities/traits/stat block

Immortal: Flash Thrower

Ulfhednar: Quadbore Scattergun

Voi Chien: Strider Mech Suit, Bombard Mechanized Artillery, Panopticon

Files

Darkglass Sojourners Beta v0.9.2.pdf 77 MB
Jan 29, 2023

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